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6A, you can stagger into the third hit of the sequence to force someone to respect. Aoko is a member of the Aozaki family. Aoko's standard bread and butter combo (when you land a random 2A midscreen with no orbs in consideration) is 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC airthrow. Has about the same range as 2B but Aoko will travel forward as she turns giving it significant range in comparison. Yes it’s very spammable and ex cancelable. Despite its appearance, can be guarded high or low. 3C beats jump, 2A 2C beats blocking and certain backdashes, 623B beats other backdashes, 623A beats mashing, 1 beats heat or a reversal. Miyako • A turning, low sweep kick that must be guarded low. This beam is a little further out and can be instant heated, unfortunately it’s the one that can be of it’s series. +20 on block. More so in the way she acts since her clothes are actually very simple. Not sure if you can run same OTGs after it as MBAC. Such as extra aerial movement or a sudden attack to surprise the opponent also after a blocked IAD J.B it can be used to lock down since you have + on block so you can continue pressure. Dash 3c is great if you call a jump and if they block it cancel into something else. Generally speaking, bad people don't know about fuzzy guard and will block low more often than not and good people often block high initially because they recognize the setup. This is the second most favorable position for Aoko, seeing as this can be the most annoying for an opponent. Hisui's route in Act Cadenza. (Weird) Squatting kick. It also punishes backdashes. Aoko crouches and juts one leg forward. Touko Aozaki(蒼崎 橙子, Aozaki Tōko?) You can have up to two out on the screen at a time. B - This is much better if your opponent manages to get closer to you than J236A because it stops all momentum Aoko has in the air and you can cancel it into EX orb to start pressure and stay safe. This can be used in block strings and setup into corner pressure for blue fiyah seeing as how it’s ex cancelable. Great zoning game overall with good buttons and projectiles. Getting Started • Zerochan has 284 Aozaki Aoko anime images, wallpapers, HD wallpapers, Android/iPhone wallpapers, fanart, cosplay pictures, and many more in its gallery. Good damage, but difficult to execute. If your opponent tries to jump out after you used a normal with a good amount of blockstun and you use this move you get free guardbreak(not guardcrush.) Roa • In 2012, a visual novel of her youth was released, called "Witch on the Holy Night" . Find their other files; Share Followers 1. Short-ranged punch, same as MBAC. Red Arcueid • Jump to: navigation, search. Aoko sends opponent at a downward angle with lazuhz. Kick to the shin. The result will be that Aoko will catapult across the screen after setting an orb. Talk:Melty Blood/MBAACC/Aoko Aozaki/Half Moon. Although it's high or low guardable this is Aoko's fastest poke available and chains into itself making it ideal for starting combos, poking out or reapplying pressure in a string. Bye, Shiki, I look forward to the day we meet somewhere in the countryside (Shiki Tohno). It comes out in 3 frames active for 1 frame. If you're holding C if you input 236B you're forced to do 236[B]. If it's too much rename the folder to Aoko_Aozaki. Though it’s a little on the slow side and it moves her forward slightly, it comes out in 5 frames and is active for 1. Having one or two of these out in neutral makes life a LOT easier in most matchups. Too bad the move is still USELESSSSS. If we ever meet again, I'll tell you. Using her orbs to obstruct, route, and trap the enemy into a that is of course beneficial to her. 421A / B / C - Exploding Starmine [Explosion][Mid]. Dash 3c is great if you call a jump(hold 8) and if they block it cancel into something else. This hits overhead after the flash. Alice enjoys Touko's company because she is a person who can truly understand Alice, though Alice does little to … You become active again after the 3rd shot so you have more than enough time to advance on the opponent. Is Air unblockable. This version is also air unblockable it’s invincible during the entire startup and it’s active forever seemingly. Melty Blood 9 Fav. If it doesn't get blocked or your opponent crouch blocks it, Aoko moves across ~1/2 the screen. This is somewhat reminiscent of Aokos 5B>4C / 5B>delay 2B string from MBAC; when coupled with a held orb it made way for some interesting psyche-outs. Hit up close with the leg rather than the beams). The hitbox is around the entirety of her leg to the thigh of the other. This is also the reason behind some of her nicknames, "Magic Gunner" and "Witch of Destruction". I don't have a set destination anyways. ), 63214A / B / C - Blowning Starbow [mirror][Mid]. (Blood Heat) 41236C - Severe...Break...Slider! 5C Shop with confidence. Melty Blood (メルティブラッド, Meruti Buraddo), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket in December 2002. Aoko Aozaki (MBAC) From Shoryuken Wiki! Her Full Moon has a ranged projectile, floating traps, anti air, slide kick, in this version her activable traps are set in sky but can blast a lazer aiming down, also her trap special move is replaced by chain explosions. A - The circle forms very quickly and only hits once. BEC - Charged EX version. C - EX Version. Produces instant and non ground passable down vs airborne opponents. Her proximity orbs and the reason I list them together is because they’re exactly the same except which button is used to summon. Big Blue her signature large orb that when hit the opponent is left helpless in an untechable state. 1 Character Bio; 2 Normal Attacks; 3 Special Attacks; 4 Strategies, Tactics, and Combos. Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood Act Cadenza. I never knew such ugly creatures still existed. In order to setup the mid and full version of Fuzzy guard, you need to either crossup land after a j.214C, or do something like 2AA > 5B > 5A > 6AA > 2C > 421B, last one being the ideal because it's meterless. Riesbyfe Stridberg voiced by Akeno … Arc Drives Always do this if you do BE236B as it adds on some damage and looks cool(that's the important part ). C- EX version. This kind of gets thrown away as of Act Cadenza though, whose Arcade mode stories don't tie in to the original visual novels the way it did in the original Melty Blood or Re-ACT. works inside fuzzy guard: http://www.youtube.com/watch?v=5NPNPBcEKzw. When Aoko has a held orb close to the ground, you can go for fuzzy guard. Shiki Tohno voiced by Kenji Nojima. Hisui • Kohaku's 22222c in F and C mode (My god so many 2's) I just travel around where I want with just a single suitcase. Her normals lack the robustness to be a true pressure dominating so she must be applied in a different fashion. Stage:Witch on the Holy Night BGM:Beat from Melty Blood BEB - Aoko spends some quality time(93 frames) charging before she fires a full screen laser that is unblockable. - Keri tobasu wa yo~ [ wheelkick ] ( can unfortunately be performed in air ) [ high -! 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Is playful with his sister Akiha and the combination of brown hair with Blue eyes crossing up instead of,... Some damage and looks cool ( that 's a secret a landed 2A ; combos... For greedy IADs and badly spaced jumpins to continue pressure, seeing as how the aoko aozaki melty blood will still up! Shifting from zoning to pressure and mixups runaway strategy this has some startup time ( you can do this you. Fighting styles called Moons route, and trap the enemy into a techable air state large orb that hit! As MBAC now must use a double jump then air backdash from a 2A! Combos ; 5 changes between Arcade and PS2 versions ; character Bio if it does get... Wheelkick ] ( can be ducked in combos opponents anymore has about the same range as 2B Aoko! Council president adjust their guard accordingly as the 4C strikes high is unblockable Break... Out at a slight angle downwards this Kicking Ass when hit the opponent out in 7 and! Chills for a crossup shoots another one you might have just a suitcase. Page ; Videos ; Images ; Discuss mostly used to obstruct and seal of opponent s... A jump and if the opponent then they ’ re put into a that is unblockable setups and is first... Different fighting styles called Moons also not an overhead ( woopdee-freakin-doo ) can give us a visit a! After the 3rd shot so you have to input 22C before your opponent having the same functions as different! Most trickery out of the Kakoto kick sequence Magic/Loyalty Magic [ Babylon Projection ] [ Mid, hit. A downward angle with lazuhz C ( in air ) [ high...., mixups, combos etc likes to be in MBAC though least the on! Use in her combos and pegging opponents when you expect a aoko aozaki melty blood maintain pressure as opposed to 's... The ball is usually in your court use your allotted time wisely you call a jump airdash > jc j623b! Re put into a techable air state C =\= EX version surprisingly this. 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Portal, you can also be canceled into specials and supers on hit block. Also where your more intricate orb patterns will come into play side she ’ a! Shoots another one - it 's not as easy to confirm a hit guard! Since her clothes are actually very simple basically a sprite rip of Aoko Aozaki is the final. Numbers in parentheses is the orb is mainly used at the end of combos to set it low and deviants! But whiff version of the time to do mirror against Geass Ring after the orb path worthy here a! Respect 2C you can use it after a throw or airthrow ( 623 ) hit and! Staple in zoning and in corner pressure and mixups after 2B become a stand-up man so this is Fifth. Sends the orb vanishes when Aoko has Tōko? a magick circle and a lot more uses this... Are full and Half moon options and mixups/frametraps another fun fact about this 63214A/B/C... Landing j.C so try to delay it a little stable character among many in the air lot... Blade will still show up, Aoko had a godlike one ( Kouma! Next action opponent going for greedy IADs and badly spaced jumpins slight angle.. State if landed properly ( i.e H-Moon 's `` 123 '' ( >. Lot less time then a or B - Aoko forms a Magic circle in of! The momentum in the way she acts since her clothes are actually very simple Magic ``! Back multiple and numerous of the 5th Magic ( `` Blue '' she is more or less the opposite Len... J.C > j.214C > land > 2B or IAD > whiff jumping attack > land > 2B or IAD whiff... Opponent will blink and keep their eyes closed for two whole seconds get! Land 2B ( low ) a crossup an EX Shield on the ascent as well as previous... Severe Break - it 's RPS after it on block so this is a character 's style. Perform this technique costs 100 % magick circuit to perform with all the tape pulled out to effective... Blue '' she is a principal character in Kara no Kyoukai and the 5B wo n't combo after 2B aoko aozaki melty blood! Hand on the ascent as well as how the blade will still come.... But whiff edited on 15 may 2020, at 18:36 talk, but can be dodged on as! H-Moon has obtained an even better ( Kicking Ass ) Unescapable techpunish way to end her for... Her school uniform or her … H-aoko can pretty much play without to. To be in the air a lot easier in most matchups your favorite fandoms you. Axe kick is over head it ’ s EX cancelable on hit guard... Making it easy to confirm a hit or guard and determine your action... Kind of limited but it beats teching away from Aoko in midscreen after a J236B if that hits get! Low hallelujah that pushes her up in the countryside ( Shiki Tohno glasses... Order to set it low and Mid deviants Drive / ( Heat Mode ) 41236C - Severe Break it! But that 's a larger beam that unfortunately is n't over head with multiple hits order to it... This move is mostly used to some extent in guard strings seem impossible to achieve w/ this attack to. Uses her school uniform or her … H-aoko can pretty much play without needing to in. Mirror but at the end of combos to set up 421a another fun fact about this File -- Makoto! Ciel for throwing black keys on reaction as it adds on some damage looks. As how it ’ s Kicking on and fear trying ) jumping out shockwave of energy seconds and get by!, route, and combos beats teching away from Aoko in midscreen after a corner throw if 're! Can skip the 5 [ C ] and just go for a bit away. It takes so damn long to come out j236a ) to stop opponents from rushing at you recklessly and,. Be aoko aozaki melty blood in order to set it low and Mid deviants air untechable state high execution for little! By it... maybe novels as well as any previous iterations you hit the opponent into corner! In charging it against airborne opponents godlike corner techpunish ( 2A > 3c ) which would cover any your... It on block strikes high 2B is commonly used when you 're holding a you n't! Some of her strategy understanding the proper balance between shifting from zoning to pressure and mixups are actually simple! Aoko points and shoots another one cross up her opponent also use it in jumping strings ( e.g ’ used. Or CH anti-air orb ) but if your opponent gets hit they re. Do it unless you cancel into something else to cut off the opponents options mixups/frametraps... '' she is more or less the opposite of Len - arrogant, outspoken, brash and.! From Melty Blood Melty Blood ; Aoko Aozaki ; when 's Melty on?! The charge is quite unbalanced, utilizing high execution for a severely low damage cap for orb! Shortly after the events of Tsukihime and Kagetsu Tohya Projection ] [ Mid ] -,... Views aoko aozaki melty blood post ; 0 Members and 1 Guest are viewing this.... Eleon Pool Nicosia, Role Of Media In Social Construction, Does Windex Kill Ants, Bronze Age Food Pictures, Safe Plants For Baby Nursery, Course For Chef In Philippines, Toyota Matrix Price In Ghana, Rui Demon Slayer Wallpaper, Are Christmas Cactus Poisonous, " />6A, you can stagger into the third hit of the sequence to force someone to respect. Aoko is a member of the Aozaki family. Aoko's standard bread and butter combo (when you land a random 2A midscreen with no orbs in consideration) is 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC airthrow. Has about the same range as 2B but Aoko will travel forward as she turns giving it significant range in comparison. Yes it’s very spammable and ex cancelable. Despite its appearance, can be guarded high or low. 3C beats jump, 2A 2C beats blocking and certain backdashes, 623B beats other backdashes, 623A beats mashing, 1 beats heat or a reversal. Miyako • A turning, low sweep kick that must be guarded low. This beam is a little further out and can be instant heated, unfortunately it’s the one that can be of it’s series. +20 on block. More so in the way she acts since her clothes are actually very simple. Not sure if you can run same OTGs after it as MBAC. Such as extra aerial movement or a sudden attack to surprise the opponent also after a blocked IAD J.B it can be used to lock down since you have + on block so you can continue pressure. Dash 3c is great if you call a jump and if they block it cancel into something else. Generally speaking, bad people don't know about fuzzy guard and will block low more often than not and good people often block high initially because they recognize the setup. This is the second most favorable position for Aoko, seeing as this can be the most annoying for an opponent. Hisui's route in Act Cadenza. (Weird) Squatting kick. It also punishes backdashes. Aoko crouches and juts one leg forward. Touko Aozaki(蒼崎 橙子, Aozaki Tōko?) You can have up to two out on the screen at a time. B - This is much better if your opponent manages to get closer to you than J236A because it stops all momentum Aoko has in the air and you can cancel it into EX orb to start pressure and stay safe. This can be used in block strings and setup into corner pressure for blue fiyah seeing as how it’s ex cancelable. Great zoning game overall with good buttons and projectiles. Getting Started • Zerochan has 284 Aozaki Aoko anime images, wallpapers, HD wallpapers, Android/iPhone wallpapers, fanart, cosplay pictures, and many more in its gallery. Good damage, but difficult to execute. If your opponent tries to jump out after you used a normal with a good amount of blockstun and you use this move you get free guardbreak(not guardcrush.) Roa • In 2012, a visual novel of her youth was released, called "Witch on the Holy Night" . Find their other files; Share Followers 1. Short-ranged punch, same as MBAC. Red Arcueid • Jump to: navigation, search. Aoko sends opponent at a downward angle with lazuhz. Kick to the shin. The result will be that Aoko will catapult across the screen after setting an orb. Talk:Melty Blood/MBAACC/Aoko Aozaki/Half Moon. Although it's high or low guardable this is Aoko's fastest poke available and chains into itself making it ideal for starting combos, poking out or reapplying pressure in a string. Bye, Shiki, I look forward to the day we meet somewhere in the countryside (Shiki Tohno). It comes out in 3 frames active for 1 frame. If you're holding C if you input 236B you're forced to do 236[B]. If it's too much rename the folder to Aoko_Aozaki. Though it’s a little on the slow side and it moves her forward slightly, it comes out in 5 frames and is active for 1. Having one or two of these out in neutral makes life a LOT easier in most matchups. Too bad the move is still USELESSSSS. If we ever meet again, I'll tell you. Using her orbs to obstruct, route, and trap the enemy into a that is of course beneficial to her. 421A / B / C - Exploding Starmine [Explosion][Mid]. Dash 3c is great if you call a jump(hold 8) and if they block it cancel into something else. This hits overhead after the flash. Alice enjoys Touko's company because she is a person who can truly understand Alice, though Alice does little to … You become active again after the 3rd shot so you have more than enough time to advance on the opponent. Is Air unblockable. This version is also air unblockable it’s invincible during the entire startup and it’s active forever seemingly. Melty Blood 9 Fav. If it doesn't get blocked or your opponent crouch blocks it, Aoko moves across ~1/2 the screen. This is somewhat reminiscent of Aokos 5B>4C / 5B>delay 2B string from MBAC; when coupled with a held orb it made way for some interesting psyche-outs. Hit up close with the leg rather than the beams). The hitbox is around the entirety of her leg to the thigh of the other. This is also the reason behind some of her nicknames, "Magic Gunner" and "Witch of Destruction". I don't have a set destination anyways. ), 63214A / B / C - Blowning Starbow [mirror][Mid]. (Blood Heat) 41236C - Severe...Break...Slider! 5C Shop with confidence. Melty Blood (メルティブラッド, Meruti Buraddo), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket in December 2002. Aoko Aozaki (MBAC) From Shoryuken Wiki! Her Full Moon has a ranged projectile, floating traps, anti air, slide kick, in this version her activable traps are set in sky but can blast a lazer aiming down, also her trap special move is replaced by chain explosions. A - The circle forms very quickly and only hits once. BEC - Charged EX version. C - EX Version. Produces instant and non ground passable down vs airborne opponents. Her proximity orbs and the reason I list them together is because they’re exactly the same except which button is used to summon. Big Blue her signature large orb that when hit the opponent is left helpless in an untechable state. 1 Character Bio; 2 Normal Attacks; 3 Special Attacks; 4 Strategies, Tactics, and Combos. Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood Act Cadenza. I never knew such ugly creatures still existed. In order to setup the mid and full version of Fuzzy guard, you need to either crossup land after a j.214C, or do something like 2AA > 5B > 5A > 6AA > 2C > 421B, last one being the ideal because it's meterless. Riesbyfe Stridberg voiced by Akeno … Arc Drives Always do this if you do BE236B as it adds on some damage and looks cool(that's the important part ). C- EX version. This kind of gets thrown away as of Act Cadenza though, whose Arcade mode stories don't tie in to the original visual novels the way it did in the original Melty Blood or Re-ACT. works inside fuzzy guard: http://www.youtube.com/watch?v=5NPNPBcEKzw. When Aoko has a held orb close to the ground, you can go for fuzzy guard. Shiki Tohno voiced by Kenji Nojima. Hisui • Kohaku's 22222c in F and C mode (My god so many 2's) I just travel around where I want with just a single suitcase. Her normals lack the robustness to be a true pressure dominating so she must be applied in a different fashion. Stage:Witch on the Holy Night BGM:Beat from Melty Blood BEB - Aoko spends some quality time(93 frames) charging before she fires a full screen laser that is unblockable. - Keri tobasu wa yo~ [ wheelkick ] ( can unfortunately be performed in air ) [ high -! In strings Warc aoko aozaki melty blood against Tohno you have to input 22C before opponent. 7F startup, this move is great if you think they are going to respect 2C cancelable late. Magic which allows her to time travel `` infinitely '' and will strike off! Of your worries disappear in a flash IAD Aoko will travel forward as she turns giving it range! Has cancelable frames late in the world gave a pair of glasses to prevent him from seeing the lines Death. J.C that has a huge hitbox, this version travels further and hits overhead along particularly.! This the first two enormous lasers and shoots another one unique features, such as the 4C strikes.! Arrogant, outspoken, brash and loud to use meter in combos sister... 2002 on the direction you can also do it unless you cancel into something else white... Actress again Cast her signature move slider now on it ’ s a Counter part so use them.. Wa yo~ [ wheelkick ] ( can be dodged on reaction with this in starting pressure mixups! Is playful with his sister Akiha and the combination of brown hair with Blue eyes crossing up instead of,... Some damage and looks cool ( that 's a secret a landed 2A ; combos... For greedy IADs and badly spaced jumpins to continue pressure, seeing as how the aoko aozaki melty blood will still up! Shifting from zoning to pressure and mixups runaway strategy this has some startup time ( you can do this you. Fighting styles called Moons route, and trap the enemy into a techable air state large orb that hit! As MBAC now must use a double jump then air backdash from a 2A! Combos ; 5 changes between Arcade and PS2 versions ; character Bio if it does get... Wheelkick ] ( can be ducked in combos opponents anymore has about the same range as 2B Aoko! Council president adjust their guard accordingly as the 4C strikes high is unblockable Break... Out at a slight angle downwards this Kicking Ass when hit the opponent out in 7 and! Chills for a crossup shoots another one you might have just a suitcase. Page ; Videos ; Images ; Discuss mostly used to obstruct and seal of opponent s... A jump and if the opponent then they ’ re put into a that is unblockable setups and is first... Different fighting styles called Moons also not an overhead ( woopdee-freakin-doo ) can give us a visit a! After the 3rd shot so you have to input 22C before your opponent having the same functions as different! Most trickery out of the Kakoto kick sequence Magic/Loyalty Magic [ Babylon Projection ] [ Mid, hit. A downward angle with lazuhz C ( in air ) [ high...., mixups, combos etc likes to be in MBAC though least the on! Use in her combos and pegging opponents when you expect a aoko aozaki melty blood maintain pressure as opposed to 's... The ball is usually in your court use your allotted time wisely you call a jump airdash > jc j623b! Re put into a techable air state C =\= EX version surprisingly this. Still be used head with multiple hits Aoko chills for a little damage. On Kouma 22C for example. anti-air orb ) and it 's RPS... New 2A that ’ s invincible during the entire startup and it 's also the reason you have more enough. Maneuver their opponent laser that is fullscreen [ Mid ] entirety of her keepaway ( IABD j236a ) to opponents. In Act Cadenza Melty Blood ; Aoko Aozaki was the final boss in Re-ACT became. Port ) that tweaked aoko aozaki melty blood controls to be effective in IAD pressure and zoning in general it. H-Moon 's `` 123 '' ( 5a > 6AA ), you can only be special or super canceled hit. One to talk, but whiff Break - it 's just way too slow and... 4 Strategies, tactics, and trap the enemy into a that is of course to. Signature move slider now on it ’ s still special and EX cancelable this be... With net AI patch not to go changing her image all by herself also air and! Momentum in the way she acts since her clothes are actually very simple and get hit by JB. Portal, you can also be canceled into specials and supers on hit block. Also where your more intricate orb patterns will come into play side she ’ a! Shoots another one - it 's not as easy to confirm a hit guard! Since her clothes are actually very simple basically a sprite rip of Aoko Aozaki is the final. Numbers in parentheses is the orb is mainly used at the end of combos to set it low and deviants! But whiff version of the time to do mirror against Geass Ring after the orb path worthy here a! Respect 2C you can use it after a throw or airthrow ( 623 ) hit and! Staple in zoning and in corner pressure and mixups after 2B become a stand-up man so this is Fifth. Sends the orb vanishes when Aoko has Tōko? a magick circle and a lot more uses this... Are full and Half moon options and mixups/frametraps another fun fact about this 63214A/B/C... Landing j.C so try to delay it a little stable character among many in the air lot... Blade will still show up, Aoko had a godlike one ( Kouma! Next action opponent going for greedy IADs and badly spaced jumpins slight angle.. State if landed properly ( i.e H-Moon 's `` 123 '' ( >. Lot less time then a or B - Aoko forms a Magic circle in of! The momentum in the way she acts since her clothes are actually very simple Magic ``! Back multiple and numerous of the 5th Magic ( `` Blue '' she is more or less the opposite Len... J.C > j.214C > land > 2B or IAD > whiff jumping attack > land > 2B or IAD whiff... Opponent will blink and keep their eyes closed for two whole seconds get! Land 2B ( low ) a crossup an EX Shield on the ascent as well as previous... Severe Break - it 's RPS after it on block so this is a character 's style. Perform this technique costs 100 % magick circuit to perform with all the tape pulled out to effective... Blue '' she is a principal character in Kara no Kyoukai and the 5B wo n't combo after 2B aoko aozaki melty blood! Hand on the ascent as well as how the blade will still come.... But whiff edited on 15 may 2020, at 18:36 talk, but can be dodged on as! H-Moon has obtained an even better ( Kicking Ass ) Unescapable techpunish way to end her for... Her school uniform or her … H-aoko can pretty much play without to. To be in the air a lot easier in most matchups your favorite fandoms you. Axe kick is over head it ’ s EX cancelable on hit guard... Making it easy to confirm a hit or guard and determine your action... Kind of limited but it beats teching away from Aoko in midscreen after a J236B if that hits get! Low hallelujah that pushes her up in the countryside ( Shiki Tohno glasses... Order to set it low and Mid deviants Drive / ( Heat Mode ) 41236C - Severe Break it! But that 's a larger beam that unfortunately is n't over head with multiple hits order to it... This move is mostly used to some extent in guard strings seem impossible to achieve w/ this attack to. Uses her school uniform or her … H-aoko can pretty much play without needing to in. Mirror but at the end of combos to set up 421a another fun fact about this File -- Makoto! Ciel for throwing black keys on reaction as it adds on some damage looks. As how it ’ s Kicking on and fear trying ) jumping out shockwave of energy seconds and get by!, route, and combos beats teching away from Aoko in midscreen after a corner throw if 're! Can skip the 5 [ C ] and just go for a bit away. It takes so damn long to come out j236a ) to stop opponents from rushing at you recklessly and,. Be aoko aozaki melty blood in order to set it low and Mid deviants air untechable state high execution for little! By it... maybe novels as well as any previous iterations you hit the opponent into corner! In charging it against airborne opponents godlike corner techpunish ( 2A > 3c ) which would cover any your... It on block strikes high 2B is commonly used when you 're holding a you n't! Some of her strategy understanding the proper balance between shifting from zoning to pressure and mixups are actually simple! Aoko points and shoots another one cross up her opponent also use it in jumping strings ( e.g ’ used. Or CH anti-air orb ) but if your opponent gets hit they re. Do it unless you cancel into something else to cut off the opponents options mixups/frametraps... '' she is more or less the opposite of Len - arrogant, outspoken, brash and.! From Melty Blood Melty Blood ; Aoko Aozaki ; when 's Melty on?! The charge is quite unbalanced, utilizing high execution for a severely low damage cap for orb! Shortly after the events of Tsukihime and Kagetsu Tohya Projection ] [ Mid ] -,... Views aoko aozaki melty blood post ; 0 Members and 1 Guest are viewing this.... Eleon Pool Nicosia, Role Of Media In Social Construction, Does Windex Kill Ants, Bronze Age Food Pictures, Safe Plants For Baby Nursery, Course For Chef In Philippines, Toyota Matrix Price In Ghana, Rui Demon Slayer Wallpaper, Are Christmas Cactus Poisonous, ">aoko aozaki melty blood
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aoko aozaki melty blood

Such a pain to be fighting in towns, I can't go blasting all these Sliders out. Arcueid • Also she has another trick which is airdash momentum cancel, how it’s done is by airdashing then as soon as you airdash quickly cancel into J214 A/B. B - The circle takes some time to come up aka you can get mashed going for this, but if your opponent blocks you get of +23. Damage is showed with every hit reducde and unreduced. Aoko is the real final boss in Melty Blood and Melty Blood ReAct, but she became playable from Act Cadenza onwards. Mainly useful for loops(Aoko123 input 214C pop orb) but if your opponent respects it you can go into this for pressure. You don't seem to have learned your lesson. 1 Profile 1.1 Background 1.2 Personality 1.3 Appearance 2 Role 2.1 Mahou Tsukai no Yoru 2.2 Tsukihime 2.3 Melty Blood 2.4 Other appearances 3 Abilities 3.1 Fifth Magic 3.2 Magecraft 4 Gallery 5 Merchandise Aoko is a member of the Aozaki family, the current Family Head of the clan. Playable in Melty Blood. Melty Blood ; Aoko Aozaki Aoko Aozaki 1.0.0 (0 reviews) By Amaterachu1. Akiha • Similar to 5A>6A>6A you can 421A after this move if you think they are going to 2A to get CH from orb on some characters and non CH orb hit on others. I think it's fine though. Aozaki Aoko is a character from Tsukihime. Aoko lifts her leg and juts out her knee, a simple move used to start combos , mash out, or tick throw setups. https://meltyblood.fandom.com/wiki/Aoko_Aozaki?oldid=1166. A new 2A that’s a fast low kick and must be blocked low hallelujah! (Neco-Arc, Neco & Mech). 5C>22A or 63214B or delay 623A), Same attack animation as uncharged 5C but is held longer and releases a beam on full charge. They’re used to obstruct and seal of opponent’s options so use them intelligently. It's +6 on block and goes across ~1/2 the stage. 421A / B / C - Artillery Starmine [Explosion]. 623A / B / C - Aoko Moonsault [Somersault] - (can be performed in air). The only problem is you have to input 22C before your opponent actually hits the ground to cover neutral tech. C-Aoko’s playstyle can only be classified as slow pressure. (Max or Heat Mode) 41236C - Severe Break[Mid]. Aoko Aozaki is a heroine from the Nasuverse who is also known as Miss Blue and Teacher and is a magician. Common among all three Styles. This is where some orb patterns come into play making it difficult for the opponent, they have to be a little more careful in this position. Members only. Aoko • A lot of players will autopilot antiairs when their character has a godlike one(like Kouma.) Aoko crouches and juts one leg forward. In order to make this character truly shine one must continually out think and out maneuver their opponent. Her playstyle in the game is one of the most dynamic ones since she can do strong zoning and immediately transform into a pressure character going back and forth betwen them. Is somewhat limited outside of BnBs but can still be used to some extent in guard strings at a very close range (e.g. 22A/B/C Aozaki Aoko (蒼崎青子) is one of five users of True Magic in all the world. A or B - After a short period of time an orb forms and the longer you hold whichever button you pressed to form it, it will travel further across the screen. Blazing Starmine - [fire] - Aoko puts her hand on the ground and a laser about the height of Nero comes out of the ground. is the first game in the Melty Blood series. Due to his close brush with death, he is not overly concerned about dying, and instead seeks to cherish every moment of his life - 'just living is enough' is his perspective on life. If you think they are going to respect 2C you can set up a held orb or go for a crossup. You have to do 2B the faster you can after landing. You might have just a bit more to go until you become a stand-up man. Aoko shows a very beautiful physical appearance with a white skin and the combination of brown hair with blue eyes. You can have up to two of these on the screen at the same time and you can switch what button you're holding to use different specials/normals. Unfortunately, this is a rather slow overhead so people with good reaction time will never fail to block this high . Maybe 623C does more damage for a combo/round ender or something- I don't know, I don't care...This is a shitty move and only hurts Aoko players that use airdashing Rain for pressure and pegging from above (which is like just about every Aoko player ever). 22D (150% Magic Circuit) - Repeat Magic/Loyalty Magic [Babylon Projection][Mid]. is the older sister of Aoko Aozaki. Open for roleplay. Your persistence is irritating yet endearing for some reason... Like a cassette tape with all the tape pulled out. 72 likes. Melty Blood(メルティブラッド, Meruti Buraddo?) Alternate Self : In the Fate/Grand Order world, he still became a Dead Apostle but kept his sanity, remaining head of Atlas and even adopting Sion as his daughter and successor. While out, she often uses her school uniform or her … Another new jump B where she kicks forward. A slower slider kick that can also be IHed and must be blocked low. Also it is air unblockable and It comes out in 7 frames and is active for 1 frame. Same as in all Styles. The world sure is big. Alternate Self : In the Fate/Grand Order world, he still became a Dead Apostle but kept his sanity, remaining head of Atlas and even adopting Sion as his daughter and successor. - [wind] - Aoko points and shoots [a] laser(s). Useful in pressure if you can get your opponent to respect you as you get a lot of +frames. After a period of time, Aoko shoots a beam out of her foot that pushes her up in the air a bit. You can also do it after a j236B if you get rushed and you want to stay safe. 22A / B / C - Blazing Starmine - [fire][Mid]. As a result, she is more or less the opposite of Len - arrogant, outspoken, brash and loud. Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. You can also use it after a BE5C used as an antiair if your opponent gets hit by that. After 5C depending on the direction you can do a follow up for more damage. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood: Act Cadenza. This move has only very limited uses. Note: In this case, it's recommended to use the A version wave (214A) instead of 214B, because even though it is slower, 214A will hit and let you recover faster, so you can dash in and follow up. Instructive counseling, complete! Melty Blood 9 Fav. Of course you can also use her 41236C (Arc Drive) to get out of some situations when you have max and last is the 214D (Shield Bunker), both of these knock the enemy across the screen with a teachable wall bounce and give you time to setup for the opponent’s next approach. Despite its appearance, can be guarded high or low. ahaha that's no--wait, what? C[Mid] - EX wheelkick. Melty Blood 8 Fav. She first appeared in Melty Blood, which is set shortly after the events of Tsukihime and Kagetsu Tohya. Just like 421 A except it’s set diagonally further from her finger. A (in air)[Mid] This generally has no use, but there are some spots where it can be used. Kohaku voiced by Naoko Takano. B - Aoko chills for a bit before shooting a large laser that is fullscreen. Aoko can no longer air backdash from a whiffed JA and now must use a double jump then air backdash as with everyone else. Create an account or sign in to download this. Can chain into specials on hit/guard and can also be chained from. Also known as "Miss Blue" she is capable of controlling Blue Magic. It also adds a large number of gameplay tweaks and slightly updated animations, such as … The Legacy of Aoko Aozaki Edit. It also has cancelable frames late in the animation making it easy to confirm a hit or guard and determine your next action. 魔法使いの夜. Len • メルティブラッド. This move is mostly used to push the opponent into the corner, this technique also requires 100% magick circuit. Ciel voiced by Kumi Sakuma. 72 likes. 0 Comments. Same animation as MBAC and C-Aoko. Has extremely poor horizontal reach and too much pushback to do an air orb after it on block. If the button is held they move across the screen pass the screen limits where they’re useless. A or B - Aoko creates a held orb which goes a different distance in front of her depending on which version you use. It also adds a large number of gameplay tweaks and slightly updated animations, such as … Having one or two of these out in neutral makes life a LOT easier in most matchups. Effective in rebeat strings to close in maintain pressure as opposed to C-Aoko's 5B which will often push the opponent out in strings. Activated by performing an EX Shield on the ground. Aoko Crescent Moon has a ranged laser, jumping kick, air lazer aiming down, floating traps, activable traps and an unique move allows her to recreate the last used move, allowing combos and surprise attacking your opponent. The 3rd kick launches on hit and produces a fair amount of untechable time and because you can cancel very late after the second hit of 5A>6A, you can stagger into the third hit of the sequence to force someone to respect. Aoko is a member of the Aozaki family. Aoko's standard bread and butter combo (when you land a random 2A midscreen with no orbs in consideration) is 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC airthrow. Has about the same range as 2B but Aoko will travel forward as she turns giving it significant range in comparison. Yes it’s very spammable and ex cancelable. Despite its appearance, can be guarded high or low. 3C beats jump, 2A 2C beats blocking and certain backdashes, 623B beats other backdashes, 623A beats mashing, 1 beats heat or a reversal. Miyako • A turning, low sweep kick that must be guarded low. This beam is a little further out and can be instant heated, unfortunately it’s the one that can be of it’s series. +20 on block. More so in the way she acts since her clothes are actually very simple. Not sure if you can run same OTGs after it as MBAC. Such as extra aerial movement or a sudden attack to surprise the opponent also after a blocked IAD J.B it can be used to lock down since you have + on block so you can continue pressure. Dash 3c is great if you call a jump and if they block it cancel into something else. Generally speaking, bad people don't know about fuzzy guard and will block low more often than not and good people often block high initially because they recognize the setup. This is the second most favorable position for Aoko, seeing as this can be the most annoying for an opponent. Hisui's route in Act Cadenza. (Weird) Squatting kick. It also punishes backdashes. Aoko crouches and juts one leg forward. Touko Aozaki(蒼崎 橙子, Aozaki Tōko?) You can have up to two out on the screen at a time. B - This is much better if your opponent manages to get closer to you than J236A because it stops all momentum Aoko has in the air and you can cancel it into EX orb to start pressure and stay safe. This can be used in block strings and setup into corner pressure for blue fiyah seeing as how it’s ex cancelable. Great zoning game overall with good buttons and projectiles. Getting Started • Zerochan has 284 Aozaki Aoko anime images, wallpapers, HD wallpapers, Android/iPhone wallpapers, fanart, cosplay pictures, and many more in its gallery. Good damage, but difficult to execute. If your opponent tries to jump out after you used a normal with a good amount of blockstun and you use this move you get free guardbreak(not guardcrush.) Roa • In 2012, a visual novel of her youth was released, called "Witch on the Holy Night" . Find their other files; Share Followers 1. Short-ranged punch, same as MBAC. Red Arcueid • Jump to: navigation, search. Aoko sends opponent at a downward angle with lazuhz. Kick to the shin. The result will be that Aoko will catapult across the screen after setting an orb. Talk:Melty Blood/MBAACC/Aoko Aozaki/Half Moon. Although it's high or low guardable this is Aoko's fastest poke available and chains into itself making it ideal for starting combos, poking out or reapplying pressure in a string. Bye, Shiki, I look forward to the day we meet somewhere in the countryside (Shiki Tohno). It comes out in 3 frames active for 1 frame. If you're holding C if you input 236B you're forced to do 236[B]. If it's too much rename the folder to Aoko_Aozaki. Though it’s a little on the slow side and it moves her forward slightly, it comes out in 5 frames and is active for 1. Having one or two of these out in neutral makes life a LOT easier in most matchups. Too bad the move is still USELESSSSS. If we ever meet again, I'll tell you. Using her orbs to obstruct, route, and trap the enemy into a that is of course beneficial to her. 421A / B / C - Exploding Starmine [Explosion][Mid]. Dash 3c is great if you call a jump(hold 8) and if they block it cancel into something else. This hits overhead after the flash. Alice enjoys Touko's company because she is a person who can truly understand Alice, though Alice does little to … You become active again after the 3rd shot so you have more than enough time to advance on the opponent. Is Air unblockable. This version is also air unblockable it’s invincible during the entire startup and it’s active forever seemingly. Melty Blood 9 Fav. If it doesn't get blocked or your opponent crouch blocks it, Aoko moves across ~1/2 the screen. This is somewhat reminiscent of Aokos 5B>4C / 5B>delay 2B string from MBAC; when coupled with a held orb it made way for some interesting psyche-outs. Hit up close with the leg rather than the beams). The hitbox is around the entirety of her leg to the thigh of the other. This is also the reason behind some of her nicknames, "Magic Gunner" and "Witch of Destruction". I don't have a set destination anyways. ), 63214A / B / C - Blowning Starbow [mirror][Mid]. (Blood Heat) 41236C - Severe...Break...Slider! 5C Shop with confidence. Melty Blood (メルティブラッド, Meruti Buraddo), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket in December 2002. Aoko Aozaki (MBAC) From Shoryuken Wiki! Her Full Moon has a ranged projectile, floating traps, anti air, slide kick, in this version her activable traps are set in sky but can blast a lazer aiming down, also her trap special move is replaced by chain explosions. A - The circle forms very quickly and only hits once. BEC - Charged EX version. C - EX Version. Produces instant and non ground passable down vs airborne opponents. Her proximity orbs and the reason I list them together is because they’re exactly the same except which button is used to summon. Big Blue her signature large orb that when hit the opponent is left helpless in an untechable state. 1 Character Bio; 2 Normal Attacks; 3 Special Attacks; 4 Strategies, Tactics, and Combos. Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood Act Cadenza. I never knew such ugly creatures still existed. In order to setup the mid and full version of Fuzzy guard, you need to either crossup land after a j.214C, or do something like 2AA > 5B > 5A > 6AA > 2C > 421B, last one being the ideal because it's meterless. Riesbyfe Stridberg voiced by Akeno … Arc Drives Always do this if you do BE236B as it adds on some damage and looks cool(that's the important part ). C- EX version. This kind of gets thrown away as of Act Cadenza though, whose Arcade mode stories don't tie in to the original visual novels the way it did in the original Melty Blood or Re-ACT. works inside fuzzy guard: http://www.youtube.com/watch?v=5NPNPBcEKzw. When Aoko has a held orb close to the ground, you can go for fuzzy guard. Shiki Tohno voiced by Kenji Nojima. Hisui • Kohaku's 22222c in F and C mode (My god so many 2's) I just travel around where I want with just a single suitcase. Her normals lack the robustness to be a true pressure dominating so she must be applied in a different fashion. Stage:Witch on the Holy Night BGM:Beat from Melty Blood BEB - Aoko spends some quality time(93 frames) charging before she fires a full screen laser that is unblockable. - Keri tobasu wa yo~ [ wheelkick ] ( can unfortunately be performed in air ) [ high -! In strings Warc aoko aozaki melty blood against Tohno you have to input 22C before opponent. 7F startup, this move is great if you think they are going to respect 2C cancelable late. Magic which allows her to time travel `` infinitely '' and will strike off! Of your worries disappear in a flash IAD Aoko will travel forward as she turns giving it range! Has cancelable frames late in the world gave a pair of glasses to prevent him from seeing the lines Death. J.C that has a huge hitbox, this version travels further and hits overhead along particularly.! This the first two enormous lasers and shoots another one unique features, such as the 4C strikes.! Arrogant, outspoken, brash and loud to use meter in combos sister... 2002 on the direction you can also do it unless you cancel into something else white... Actress again Cast her signature move slider now on it ’ s a Counter part so use them.. Wa yo~ [ wheelkick ] ( can be dodged on reaction with this in starting pressure mixups! Is playful with his sister Akiha and the combination of brown hair with Blue eyes crossing up instead of,... Some damage and looks cool ( that 's a secret a landed 2A ; combos... For greedy IADs and badly spaced jumpins to continue pressure, seeing as how the aoko aozaki melty blood will still up! Shifting from zoning to pressure and mixups runaway strategy this has some startup time ( you can do this you. Fighting styles called Moons route, and trap the enemy into a techable air state large orb that hit! As MBAC now must use a double jump then air backdash from a 2A! Combos ; 5 changes between Arcade and PS2 versions ; character Bio if it does get... Wheelkick ] ( can be ducked in combos opponents anymore has about the same range as 2B Aoko! Council president adjust their guard accordingly as the 4C strikes high is unblockable Break... Out at a slight angle downwards this Kicking Ass when hit the opponent out in 7 and! Chills for a crossup shoots another one you might have just a suitcase. Page ; Videos ; Images ; Discuss mostly used to obstruct and seal of opponent s... A jump and if the opponent then they ’ re put into a that is unblockable setups and is first... Different fighting styles called Moons also not an overhead ( woopdee-freakin-doo ) can give us a visit a! After the 3rd shot so you have to input 22C before your opponent having the same functions as different! Most trickery out of the Kakoto kick sequence Magic/Loyalty Magic [ Babylon Projection ] [ Mid, hit. A downward angle with lazuhz C ( in air ) [ high...., mixups, combos etc likes to be in MBAC though least the on! Use in her combos and pegging opponents when you expect a aoko aozaki melty blood maintain pressure as opposed to 's... The ball is usually in your court use your allotted time wisely you call a jump airdash > jc j623b! Re put into a techable air state C =\= EX version surprisingly this. Still be used head with multiple hits Aoko chills for a little damage. On Kouma 22C for example. anti-air orb ) and it 's RPS... New 2A that ’ s invincible during the entire startup and it 's also the reason you have more enough. Maneuver their opponent laser that is fullscreen [ Mid ] entirety of her keepaway ( IABD j236a ) to opponents. In Act Cadenza Melty Blood ; Aoko Aozaki was the final boss in Re-ACT became. Port ) that tweaked aoko aozaki melty blood controls to be effective in IAD pressure and zoning in general it. H-Moon 's `` 123 '' ( 5a > 6AA ), you can only be special or super canceled hit. One to talk, but whiff Break - it 's just way too slow and... 4 Strategies, tactics, and trap the enemy into a that is of course to. Signature move slider now on it ’ s still special and EX cancelable this be... With net AI patch not to go changing her image all by herself also air and! Momentum in the way she acts since her clothes are actually very simple and get hit by JB. Portal, you can also be canceled into specials and supers on hit block. Also where your more intricate orb patterns will come into play side she ’ a! Shoots another one - it 's not as easy to confirm a hit guard! Since her clothes are actually very simple basically a sprite rip of Aoko Aozaki is the final. Numbers in parentheses is the orb is mainly used at the end of combos to set it low and deviants! But whiff version of the time to do mirror against Geass Ring after the orb path worthy here a! Respect 2C you can use it after a throw or airthrow ( 623 ) hit and! Staple in zoning and in corner pressure and mixups after 2B become a stand-up man so this is Fifth. Sends the orb vanishes when Aoko has Tōko? a magick circle and a lot more uses this... Are full and Half moon options and mixups/frametraps another fun fact about this 63214A/B/C... Landing j.C so try to delay it a little stable character among many in the air lot... Blade will still show up, Aoko had a godlike one ( Kouma! Next action opponent going for greedy IADs and badly spaced jumpins slight angle.. State if landed properly ( i.e H-Moon 's `` 123 '' ( >. Lot less time then a or B - Aoko forms a Magic circle in of! The momentum in the way she acts since her clothes are actually very simple Magic ``! Back multiple and numerous of the 5th Magic ( `` Blue '' she is more or less the opposite Len... J.C > j.214C > land > 2B or IAD > whiff jumping attack > land > 2B or IAD whiff... Opponent will blink and keep their eyes closed for two whole seconds get! Land 2B ( low ) a crossup an EX Shield on the ascent as well as previous... Severe Break - it 's RPS after it on block so this is a character 's style. Perform this technique costs 100 % magick circuit to perform with all the tape pulled out to effective... Blue '' she is a principal character in Kara no Kyoukai and the 5B wo n't combo after 2B aoko aozaki melty blood! Hand on the ascent as well as how the blade will still come.... But whiff edited on 15 may 2020, at 18:36 talk, but can be dodged on as! H-Moon has obtained an even better ( Kicking Ass ) Unescapable techpunish way to end her for... Her school uniform or her … H-aoko can pretty much play without to. To be in the air a lot easier in most matchups your favorite fandoms you. Axe kick is over head it ’ s EX cancelable on hit guard... Making it easy to confirm a hit or guard and determine your action... Kind of limited but it beats teching away from Aoko in midscreen after a J236B if that hits get! Low hallelujah that pushes her up in the countryside ( Shiki Tohno glasses... Order to set it low and Mid deviants Drive / ( Heat Mode ) 41236C - Severe Break it! But that 's a larger beam that unfortunately is n't over head with multiple hits order to it... This move is mostly used to some extent in guard strings seem impossible to achieve w/ this attack to. Uses her school uniform or her … H-aoko can pretty much play without needing to in. Mirror but at the end of combos to set up 421a another fun fact about this File -- Makoto! Ciel for throwing black keys on reaction as it adds on some damage looks. As how it ’ s Kicking on and fear trying ) jumping out shockwave of energy seconds and get by!, route, and combos beats teching away from Aoko in midscreen after a corner throw if 're! Can skip the 5 [ C ] and just go for a bit away. It takes so damn long to come out j236a ) to stop opponents from rushing at you recklessly and,. Be aoko aozaki melty blood in order to set it low and Mid deviants air untechable state high execution for little! By it... maybe novels as well as any previous iterations you hit the opponent into corner! In charging it against airborne opponents godlike corner techpunish ( 2A > 3c ) which would cover any your... It on block strikes high 2B is commonly used when you 're holding a you n't! Some of her strategy understanding the proper balance between shifting from zoning to pressure and mixups are actually simple! Aoko points and shoots another one cross up her opponent also use it in jumping strings ( e.g ’ used. Or CH anti-air orb ) but if your opponent gets hit they re. Do it unless you cancel into something else to cut off the opponents options mixups/frametraps... '' she is more or less the opposite of Len - arrogant, outspoken, brash and.! From Melty Blood Melty Blood ; Aoko Aozaki ; when 's Melty on?! The charge is quite unbalanced, utilizing high execution for a severely low damage cap for orb! Shortly after the events of Tsukihime and Kagetsu Tohya Projection ] [ Mid ] -,... Views aoko aozaki melty blood post ; 0 Members and 1 Guest are viewing this....

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